﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;

namespace Gameplay
{
    [CreateAssetMenu(fileName ="NewNormalAttack",menuName ="Skill/NormalAttack")]
    public class NormalAttack : Skill
    {
      
        public override void Trigger()
        {
            base.Trigger();
            _user.Weapon.HitCollider(true);
            _user.ParticleManager.PlaySwordTrail(Config.effectVFX);

        }
        public override void Finish()
        {
            _user.Weapon.HitCollider(false);
        }
    }
}
